| Course | Description | Prerequisites | Units / Hours |
|---|---|---|---|
| GAME M101 | INTRODUCTION TO GAME DESIGN | - n/a |
Tip: The data in this course is specific to the context of the program map. In some other maps, course note, course type, units, and hours might differ.
GAME M110
GAME THEORY AND MECHANICS
Covers the "rules of play" for game design. Applies the principles of theory and mechanics, as well as contemporary design techniques within the domain of analog game design.
Prerequisites
Recommended Prep: MM M10
GAME M101
