| Course | Description | Prerequisites | Units / Hours |
|---|---|---|---|
| GAME M101 | INTRODUCTION TO GAME DESIGN | - n/a |
Tip: The data in this course is specific to the context of the program map. In some other maps, course note, course type, units, and hours might differ.
GAME M115
GAME LEVEL DESIGN
Introduces the process of designing video game levels on paper and quickly iterating on the designs. Explores architectural techniques and theories for game level designers to use in their own work. Connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Implements final level designs using a commercial game engine to further understand how the level will be seen from the player's perspective.
Prerequisites
Recommended Prep: MM M10 GAME M102 and GAME M110
GAME M101
