| Course | Description | Prerequisites | Units / Hours |
|---|---|---|---|
| GAME M102 | GAME DESIGN TECHNOLOGIES I | Prerequisites |
GAME M202
GAME DESIGN TECHNOLOGIES II
Provides an in-depth introduction to technologies and techniques used to create virtual reality and mobile games. Introduces looping, decision-making, objects, and events. Explores music, sound, utilities, and graphics implementation. Covers revision control environments and the workflow of packaging computer game-oriented apps for software publishing marketplaces. Exercises industry best practices for creating intuitive player controls, meaningful gameplay cues, visual consistency, and techniques for facilitating the suspension of disbelief.
Prerequisites
Recommended Prep: GAME M110 and GAME M115
GAME M102
